HomeFunnyViral GamesGamers are overreacting to EA’s ‘Star Wars’ controversy, publishers should raise prices: Analyst Viral Games Gamers are overreacting to EA’s ‘Star Wars’ controversy, publishers should raise prices: Analyst aeonsource November 22, 2017 Gamers are overreacting to EA’s ‘Star Wars’ controversy, publishers should raise prices: Analyst View Reddit by chuck002 – View Source Share this:Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Click to share on Reddit (Opens in new window)Click to share on Pocket (Opens in new window)Click to print (Opens in new window)Click to share on LinkedIn (Opens in new window)Click to share on Tumblr (Opens in new window)Share on Skype (Opens in new window)Click to share on Google+ (Opens in new window)Click to share on Pinterest (Opens in new window) Share Tweet Email Prev Article Next Article Related Articles What you need to play well, forget graphic View Reddit … What you need to play well, forget graphic Good Guy steam View Reddit by MayaCarey – View Source Good Guy steam 17 Comments Hotchkiss50 I love it when journalists report on something they don’t know a single fucking thing about. November 20, 2017 Justda Fuck that author, and his analysts. We as consumers dictate to value of a product. If EA doesn’t like it’s market share it can change its business model. Spending 60 bucks on a game is more than enough, if the dev puts in extra work and gives us extra content (not finishing the existing content) then I have no issue purchasing some DLC or season pass. But don’t tell me I am being cheap because I expect a few hours of entertainment for 60 bucks. November 20, 2017 turbotails23 Ima copy and paste one of my responses here, cause I think it fits nicely. While the base statement is correct, I think its also important to note that there is an massive increase in gamers which equates to sales, and the materials used to make a game has gone down, as well as the time needed to process digital materials for games due to advanced hardware—And said advanced hardware production costs have also gone down when properly scaled. DVD prices are easily now around the sub 50 cent mark now, and games that need blu-ray storage are easily below the 1 dollar mark for the physical medium. Game cases don’t need to be made for the digital purchases, and per gb the cost for a ISP is like 1-10 cents a GB–I doubt its too much different for a Enterprise level Datacenter in cost. I think this is also very, very informative: http://vgsales.wikia.com/wiki/Video_game_costs November 20, 2017 scoopinresponse Ah, it didn’t take long before it became a “cost per hour” argument. > The analyst estimated cost per hour for a typical “Star Wars Battlefront II” player. He said if a gamer spent $60 for the game, an additional $20 per month for loot micro-transaction boxes and played around 2.5 hours a day for one year, it comes out to roughly 40 cents per hour of entertainment. This compares to an estimated 60 cents to 65 cent per hour for pay television, 80 cents per hour for a movie rental and more than $3 per hour for a movie watched in a theater, according to the firm’s analysis. November 20, 2017 TheLakeAndTheGlass Umm, if consumers actually buy less of a product because of a perceived flaw in the product, that’s not an overreaction, that’s a *reaction.* Deal with it properly. Find out what’s actually pissing them off by reading their criticisms or actually asking them, and try to find a compromise that still makes you money, but doesn’t cheapen your product in the consumer’s eye. This is what they *actually* meant when they said “the customer is always right.” November 20, 2017 Strike_Williams haaaaaaaaaaaaaa “analyst” November 20, 2017 OmegaZanicus Its a bit more than 40 cents if you start adding the utilities needed to play video games, like electricity and internet. But that doesn’t go to the developers, so it doesn’t count, right? November 20, 2017 Th3D3m0n >Wingren noted there is now a “slightly higher probability” the title will not hit his 13 million sales unit forecast. The opening week for deadpool made 134 million dollars… ..SWB2 was forecasted to make 780 million on unit sales alone. Jesus. November 20, 2017 Rhinochild Someone is looking to dump his position… November 20, 2017 I-AM-THE-MILK-DUD I hate when they compare gaming to movie rental. I game everyday. There is reason I haven’t been to the movie theater in 2 years. November 20, 2017 Rhinochild This is the entire problem. They are focused on cost-per-hour. The measurement we’re concerned with is fun-per-hour. Studios and publishers want sustained engagement because they see that hours-played equates to player perception of value. And so the finance and marketing people are giving devs data to show how to prolong or sustain engagement. But the numbers are just numbers. They can’t put a number on fun and so we’re left with a mimicry of Zynga-style mechanics throughout the game industry. They’re sucking the fun out. November 20, 2017 Vithonil I would love to know who downvoted this post and why they did so. Typical reddit I guess November 21, 2017 wigsinator Yeah no shit you’re going to get your money’s worth of a game if you play 2 and half hours a day for a year. That’s 912.5 hours, total. That’s an obscene amount of time to spend on any game. Your numbers get a lot bigger if you spend a more reasonable amount of time on the game, I’d say maybe 100-200 hours per year would already be pretty intense play. November 21, 2017 furiousgtz it’s like a $20 book can provide you hours and hours weeks of entertainment. Does that mean we should pay $100 for the book? November 21, 2017 mundane1 UGH! The costs for buying things with in game currency were too high yes and they reduced the price but this article misses the main problem with the system. The MTX system is giving people the ability to pay for STRONGER skills. Would gamers care if the MTX were for cosmetics only? No we wouldn’t and actually support the heck out of that kind of stuff in general. November 21, 2017 senatorwood This is how Wall Street coordinates price hikes ladies and gentlemen. November 21, 2017 coderedmedia The author is totally wrong about price being low. Multiplayer games are worthless without user participation. Gamers are part of the game; it makes sense that the cost/hour would be significantly less than media that doesn’t require player activity. I see it as splitting the cost because we share the work in making the world fun. November 21, 2017 Leave a Reply Cancel reply Notify me of follow-up comments by email. Notify me of new posts by email.